One IP address, many physical servers worldwide.
Normally, an IP address points to exactly one server (Unicast). With Anycast, multiple servers across the globe are configured to broadcast the exact same IP address using BGP (Border Gateway Protocol). When a user requests that IP, the internet's core routers automatically send the packet to the physically closest server, minimizing latency without requiring complex DNS tricks.
Anycast relies entirely on internet routers. Your application doesn't do anything special; you just configure your edge servers to announce the IP to their upstream ISPs.
# BGP handles this under the hood. Conceptually:
internet_routers = {
"User_in_London": {"NY_Server": 3000, "Tokyo_Server": 9000},
"User_in_Seoul": {"NY_Server": 8500, "Tokyo_Server": 1000}
}
def route_anycast_packet(user_location, target_ip):
# The internet routers find the shortest topological path
distances = internet_routers[user_location]
closest_server = min(distances, key=distances.get)
return closest_server
print(route_anycast_packet("User_in_London", "8.8.8.8")) # NY_Server
print(route_anycast_packet("User_in_Seoul", "8.8.8.8")) # Tokyo_Server
Because Anycast uses BGP routes, it requires you to own your own IP space (a /24 block or larger) and have an ASN. Cloud providers like Cloudflare or AWS Global Accelerator abstract this cost away, offering Anycast as a managed service.