Multiplayer shooter netcode
Your task
Design the authoritative server netcode for a fast multiplayer shooter. 64 players per match, server tick rate 60Hz, players have 20–150ms RTT over the public internet. Requirements: cheat-resistant (server is authoritative), feels responsive (firing/movement appear instant locally), and resolves 'did my shot hit?' fairly despite latency. Bandwidth per client is limited.
It covers
- Game state sync
- Netcode
- Lag compensation