Decide how AI helps with a slow compute shader
Your task
Your game misses its 16.6 ms frame budget on mid-range GPUs. The team suspects the HLSL compute shader that updates particles, since frames got slower after the last content drop. A junior engineer wants to paste the shader into an AI assistant and ask it to "make this faster".
Is that a good use of the assistant? Decide how you bring AI into this work, if at all, and defend it.
It covers
- When not to use
- Performance critical
- Needs real understanding