Code Room
Vibe codingHard
Question
An AI agent implemented a damage-resolution system for a custom C++ ECS. Under load — many overlapping AoE hits — the game crashes intermittently and sometimes a unit takes damage twice or skips its death. Review the system and explain the structural bug.
void DamageSystem::Update(World& world) { auto& healths = world.GetComponents<Health>(); for (auto& [entity, hp] : healths) { hp.value -= IncomingDamage(entity); if (hp.value <= 0) { SpawnCorpse(world, entity); // adds Corpse + Transform components world.RemoveComponent<Health>(entity); // mutates the map we are iterating } }}What a strong answer looks like
Treat the AI’s output as a draft to verify, not an answer to trust. Name the specific flaw and the input that triggers it, say how you’d catch it — tests, edge cases, reading critically — and how you’d re-prompt or decompose to get it right.
Learn the concepts
Vibe coding: describe the solution in plain language (or narrate it) and the coach grades your approach. Generating runnable code from your description is coming next.
Run or narrate your approach, then ask the coach.