Question
You're building real-time multiplayer state sync for a small browser game in TypeScript: clients send inputs, a server authoritative loop ticks at a fixed rate, and clients reconcile predicted state with server snapshots. You want an AI agent to do a lot of the work. How do you decompose it, what do you keep, and where do human checkpoints belong?
Treat the AI’s output as a draft to verify, not an answer to trust. Name the specific flaw and the input that triggers it, say how you’d catch it — tests, edge cases, reading critically — and how you’d re-prompt or decompose to get it right.
Vibe coding: describe the solution in plain language (or narrate it) and the coach grades your approach. Generating runnable code from your description is coming next.