Code Room
Vibe codingMediumvc-g353
Subject Ai code reviewLevel Mid–Senior~16 minCommon in Algorithms & data structures interviewsIndustries Computer games, Software development

Question

An AI assistant wrote this Unity (C#) movement controller for a 2D platformer. It runs fine on your 144Hz dev machine but testers on 60Hz monitors report the character jumps less than half as high and feels 'floaty.' Review the code, identify why the physics is frame-rate dependent, and say how you'd catch this before it shipped.

csharp
void Update() {    velocity.y += gravity * Time.deltaTime;    if (Input.GetButtonDown("Jump") && grounded)        velocity.y = jumpForce;    // integrate position    transform.position += velocity * Time.deltaTime;    // air drag applied per frame    velocity.x *= 0.98f;    CheckCollisions();}
What a strong answer looks like

Treat the AI’s output as a draft to verify, not an answer to trust. Name the specific flaw and the input that triggers it, say how you’d catch it — tests, edge cases, reading critically — and how you’d re-prompt or decompose to get it right.

Describe your solution

Vibe coding: describe the solution in plain language (or narrate it) and the coach grades your approach. Generating runnable code from your description is coming next.

Run or narrate your approach, then ask the coach.