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Communication & influence · Pitching ideas

You want to convince the design team to cut a beloved but half-working mechanic to save the game's core loop. In a design review, how do you make the case for killing something people are attached to?

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Cutting is harder to sell than adding because people are attached to the work, so I never argue the mechanic is bad — I argue it's competing with the thing that makes the game the game.

The full answer: structure, worked example, likely follow-up.

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