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Judgment & ambiguity · Prioritizing without clear signal

It's the last sprint before ship and you have a bug list of forty issues, none marked blocker, but several that each "feel" bad in a different way — a minor visual glitch on the tutorial, occasional audio dropouts, a rare progression stall. How do you sequence the fixes?

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With nothing formally a blocker, I make my own ranking axis instead of fixing in list order: reach times severity times fix-cost, weighted hard toward anything that can silently cost a player progress.

The full answer: structure, worked example, likely follow-up.

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